![]() However the outside has to be marble blocks since the marble enemies will spawn 4/5 when you stand on a marble block and I don't think smooth marble blocks work, or at least I don't think they do. Now to start building you can build it with doors to get in or out or a trapdoor along with some smooth marble platforms and to make it look nice, make some smooth marble candles, smooth marble workbench, marble wall, smooth marble doors if your making it with doors, smooth marble chests and maybe a smooth marble bed if you want to stay for a while in your farm. You will also need a wrench and wire along with some actuators. Now your probably thinking why can't I just farm in a marble biome? You can but if there is another biome besides the Marble Biome, Medusa won't spawn as often. Next to start the farm you will need some marble blocks. The easier way is to have a Depth Meter or to see the brown background turn to a grey background like this. The cavern level in a small world is 480 feet average and in medium it's 720 and in large it's 960. The file in the OP has been updated, and so has the mod in the Mod Browser.The Medusa spawns at cavern level so build your farm at cavern level. To all those who were expecting to plonk down a potion but instead found themselves placing the literal least valuable tile in the game, I am sorry for my mistake. Learned a valuable life lesson Something about testing your mod before shipping it So here it is The new and improved ~-~V1.2.1 is out now!~-~ The hottest of hot-fixes! It pains me to tell you this, as I have spent years and years building up a reputation as somebody whose potions are not made of dirt.Īlas, I have spent the past two hours fixing my mistake. This because the potions all redirected to invalid tile IDs when placed, which caused them to default to ID 0, this being the Dirt Block. You see, if you attempt to place any of the potions in the 1.2 update, you will find yourself placing a dirt block instead. For in the many hours I spent meticulously programming the most professional of codes and crafting the most intricate of sprites, I not once actually tried them out in-game. You see, almost two hours ago I released v1.2, however I forgot (and forgot that I forgot) to test one of its crowning features - the placable potions. Ladies and gentlemen, I am facing the displeasure - and the obligation - to inform you that I, despite my best efforts, am not infallible. Now that a lot of the vanilla unobtainable content is out of the way, I aim to focus more on original content in the next update, including: ![]() Craft a 3D printer with some iron (or lead) and some wires to make stalagtites, stalagmites, small rocks, big rocks, intermediately sized rocks, placable potions and much more! ![]() changed some things about carpets for FPS improvements If you encounter any problems after updating the mod, please tell me so I can fix them.Īn update focusing mostly on stuff that is already in Terraria. player can now no longer walk in front of marble pillar, as this caused a bug when placing the pillar (this is something I hope to rectify ASAP) made 84 vanilla background objects craftable ![]() added placable alternatives for 67 potions (and a life crystal and a life fruit) Alright so they updated tModLoader so I guess ~-~V1.2 is out now!~-~Ĭhanges: -updated to tModLoader v0.10.0.1 for Terraria v1.3.5.2 ![]()
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